In this chapter, we explored topics related to operator overloading, as well as overloaded typecasts, and topics related to the copy constructor.
Summary
Operator overloading is a variant of function overloading that lets you overload operators for your classes. When operators are overloaded, the intent of the operators should be kept as close to the original intent of the operators as possible. If the meaning of an operator when applied to a custom class is not clear and intuitive, use a named function instead.
Operators can be overloaded as a normal function, a friend function, or a member function. The following rules of thumb can help you determine which form is best for a given situation:
- If you’re overloading assignment (=), subscript ([]), function call (()), or member selection (->), do so as a member function.
- If you’re overloading a unary operator, do so as a member function.
- If you’re overloading a binary operator that modifies its left operand (e.g. operator+=), do so as a member function if you can.
- If you’re overloading a binary operator that does not modify its left operand (e.g. operator+), do so as a normal function or friend function.
Typecasts can be overloaded to provide conversion functions, which can be used to explicitly or implicitly convert your class into another type.
A copy constructor is a special type of constructor used to initialize an object from another object of the same type. Copy constructors are used for direct/uniform initialization from an object of the same type, copy initialization (Fraction f = Fraction(5,3)), and when passing or returning a parameter by value.
If you do not supply a copy constructor, the compiler will create one for you. Compiler-provided copy constructors will use memberwise initialization, meaning each member of the copy is initialized from the original member. The copy constructor may be elided for optimization purposes, even if it has side-effects, so do not rely on your copy constructor actually executing.
Constructors are considered converting constructors by default, meaning that the compiler will use them to implicitly convert objects of other types into objects of your class. You can avoid this by using the explicit keyword in front of your constructor. You can also delete functions within your class, including the copy constructor and overloaded assignment operator if desired. This will cause a compiler error if a deleted function would be called.
The assignment operator can be overloaded to allow assignment to your class. If you do not provide an overloaded assignment operator, the compiler will create one for you. Overloaded assignment operators should always include a self-assignment check (unless it’s handled naturally, or you’re using the copy and swap idiom).
New programmers often mix up when the assignment operator vs copy constructor are used, but it’s fairly straightforward:
- If a new object has to be created before the copying can occur, the copy constructor is used (note: this includes passing or returning objects by value).
- If a new object does not have to be created before the copying can occur, the assignment operator is used.
By default, the copy constructor and assignment operators provided by the compiler do a memberwise initialization or assignment, which is a shallow copy. If your class dynamically allocates memory, this will likely lead to problems, as multiple objects will end up pointing to the same allocated memory. In this case, you’ll need to explicitly define these in order to do a deep copy. Even better, avoid doing your own memory management if you can and use classes from the standard library.
Quiz time
Question #1
- Assuming
Point
is a class and point
is an instance of that class, should you use a normal/friend or member function overload for the following operators?
a) point + point
Show Solution
binary operator+
is best implemented as a normal/friend function.
b) -point
Show Solution
unary operator-
is best implemented as a member function.
c) std::cout << point
Show Solution
operator<<
must be implemented as a normal/friend function.
d) point = 5;
Show Solution
operator=
must be implemented as a member function.
Question #2
Write a class named Average that will keep track of the average of all integers passed to it. Use two members: The first one should be type std::int32_t
, and used to keep track of the sum of all the numbers you’ve seen so far. The second should be of type std::int8_t
and used to keep track of how many numbers you’ve seen so far. You can divide them to find your average.
a) Write all of the functions necessary for the following program to run:
int main()
{
Average avg{};
avg += 4;
std::cout << avg << '\n'; // 4 / 1 = 4
avg += 8;
std::cout << avg << '\n'; // (4 + 8) / 2 = 6
avg += 24;
std::cout << avg << '\n'; // (4 + 8 + 24) / 3 = 12
avg += -10;
std::cout << avg << '\n'; // (4 + 8 + 24 - 10) / 4 = 6.5
(avg += 6) += 10; // 2 calls chained together
std::cout << avg << '\n'; // (4 + 8 + 24 - 10 + 6 + 10) / 6 = 7
Average copy{ avg };
std::cout << copy << '\n';
return 0;
}
and produce the result:
4
6
12
6.5
7
7
Hint: Remember that std::int8_t
is usually a char
type, so std::cout
treats them accordingly.
Show Solution
#include <iostream>
#include <cstdint> // for fixed width integers
class Average
{
private:
std::int32_t m_total{ 0 }; // the sum of all numbers we've seen so far
std::int8_t m_numbers{ 0 }; // the count of numbers we've seen so far
public:
Average()
{
}
friend std::ostream& operator<<(std::ostream& out, const Average& average)
{
// Our average is the sum of the numbers we've seen divided by the count of the numbers we've seen
// We need to remember to do a floating point division here, not an integer division
out << static_cast<double>(average.m_total) / average.m_numbers;
return out;
}
// Because operator+= modifies its left operand, we'll write it as a member
Average& operator+=(int num)
{
// Increment our total by the new number
m_total += num;
// And increase the count by 1
++m_numbers;
// return *this in case someone wants to chain +='s together
return *this;
}
};
int main()
{
Average avg{};
avg += 4;
std::cout << avg << '\n';
avg += 8;
std::cout << avg << '\n';
avg += 24;
std::cout << avg << '\n';
avg += -10;
std::cout << avg << '\n';
(avg += 6) += 10; // 2 calls chained together
std::cout << avg << '\n';
Average copy{ avg };
std::cout << copy << '\n';
return 0;
}
b) Should you define a copy constructor or assignment operator for this class?
Show Solution
No. Because using memberwise initialization/copy is fine here, using the compiler provided defaults is acceptable.
Question #3
Write your own integer array class named IntArray
from scratch (do not use std::array or std::vector). Users should pass in the size of the array when it is created, and the array should be dynamically allocated. Use assert statements to guard against bad data. Create any constructors or overloaded operators needed to make the following program operate correctly:
#include <iostream>
IntArray fillArray()
{
IntArray a(5);
a[0] = 5;
a[1] = 8;
a[2] = 2;
a[3] = 3;
a[4] = 6;
return a;
}
int main()
{
IntArray a{ fillArray() };
std::cout << a << '\n';
auto& ref{ a }; // we're using this reference to avoid compiler self-assignment errors
a = ref;
IntArray b(1);
b = a;
a[4] = 7;
std::cout << b << '\n';
return 0;
}
This program should print:
5 8 2 3 6
5 8 2 3 6
Show Solution
#include <iostream>
#include <cassert> // for assert
class IntArray
{
private:
int m_length{ 0 };
int* m_array{ nullptr };
public:
explicit IntArray(int length)
: m_length{ length }
{
assert(length > 0 && "IntArray length should be a positive integer");
m_array = new int[m_length] {};
}
// Copy constructor that does a deep copy
IntArray(const IntArray& array)
: m_length{ array.m_length }
{
// Allocate a new array
m_array = new int[m_length];
// Copy elements from original array to new array
for (int count{ 0 }; count < array.m_length; ++count)
m_array[count] = array.m_array[count];
}
~IntArray()
{
delete[] m_array;
}
// If you're getting crazy values here you probably forgot to do a deep copy in your copy constructor
friend std::ostream& operator<<(std::ostream& out, const IntArray& array)
{
for (int count{ 0 }; count < array.m_length; ++count)
{
out << array.m_array[count] << ' ';
}
return out;
}
int& operator[] (const int index)
{
assert(index >= 0);
assert(index < m_length);
return m_array[index];
}
// Assignment operator that does a deep copy
IntArray& operator= (const IntArray& array)
{
// self-assignment guard
if (this == &array)
return *this;
// If this array already exists, delete it so we don't leak memory
delete[] m_array;
m_length = array.m_length;
// Allocate a new array
m_array = new int[m_length];
// Copy elements from original array to new array
for (int count{ 0 }; count < array.m_length; ++count)
m_array[count] = array.m_array[count];
return *this;
}
};
IntArray fillArray()
{
IntArray a(5);
a[0] = 5;
a[1] = 8;
a[2] = 2;
a[3] = 3;
a[4] = 6;
return a;
}
int main()
{
IntArray a{ fillArray() };
// If you're getting crazy values here you probably forgot to do a deep copy in your copy constructor
std::cout << a << '\n';
auto& ref{ a }; // we're using this reference to avoid compiler self-assignment errors
a = ref;
IntArray b(1);
b = a;
a[4] = 7; // change value in a, b should not change
// If you're getting crazy values here you probably forgot to do self-assignment check
// If b ends in 7, you probably forgot to do a deep copy in your copy assignment
std::cout << b << '\n';
return 0;
}
Question #4
Extra credit: This one is a little more tricky.
A floating point number is a number with a decimal where the number of digits after the decimal can be variable. A fixed point number is a number with a fractional component where the number of digits in the fractional portion is fixed.
In this quiz, we’re going to write a class to implement a fixed point number with two fractional digits (e.g. 12.34, 3.00, or 1278.99). Assume that the range of the class should be -32768.99 to 32767.99, that the fractional component should hold any two digits, that we don’t want precision errors, and that we want to conserve space.
> Step #1
What type of member variable(s) do you think we should use to implement our fixed point number with 2 digits after the decimal? (Make sure you read the answer before proceeding with the next questions)
Show Solution
There are many different ways to implement a fixed point number. Because a fixed point number is essentially a subcase of a floating point number (where the number of digits after the decimal is fixed instead of variable), using a floating point number might seem like an obvious choice. But floating point numbers have precision issues. With a fixed number of decimal digits, we can reasonably enumerate all the possible fractional values (in our case, .00 to .99), so using a data type that has precision issues isn’t the best choice.
A better solution would be to use a 16-bit signed integer to hold the non-fractional part of the number, and an 8-bit signed integer to hold the fractional component.
> Step #2
Write a class named FixedPoint2
that implements the recommended solution from the previous question. If either (or both) of the non-fractional and fractional part of the number are negative, the number should be treated as negative. Provide the overloaded operators and constructors required for the following program to run. For now, don’t worry about the fractional portion being out of bounds (>99 or <-99).
#include <cassert>
#include <iostream>
int main()
{
FixedPoint2 a{ 34, 56 };
std::cout << static_cast<double>(a) << '\n';
assert(static_cast<double>(a) == 34.56);
FixedPoint2 b{ -2, 8 };
assert(static_cast<double>(b) == -2.08);
FixedPoint2 c{ 2, -8 };
assert(static_cast<double>(c) == -2.08);
FixedPoint2 d{ -2, -8 };
assert(static_cast<double>(d) == -2.08);
FixedPoint2 e{ 0, -5 };
assert(static_cast<double>(e) == -0.05);
FixedPoint2 f{ 0, 10 };
assert(static_cast<double>(f) == 0.1);
return 0;
}
This program should produce the result:
34.56
Hint: To output your number, static_cast it to a double.
Show Solution
#include <cassert>
#include <cstdint> // for fixed width integers
#include <iostream>
class FixedPoint2
{
private:
std::int16_t m_base{}; // here's our non-fractional part
std::int8_t m_decimal{}; // here's our factional part
public:
FixedPoint2(std::int16_t base = 0, std::int8_t decimal = 0)
: m_base{ base }, m_decimal{ decimal }
{
// If either (or both) of the non-fractional and fractional part of the number are negative, the number should be treated as negative
if (m_base < 0 || m_decimal < 0)
{
// Make sure base is negative
if (m_base > 0)
m_base = -m_base;
// Make sure decimal is negative
if (m_decimal > 0)
m_decimal = -m_decimal;
}
}
operator double() const
{
return m_base + (static_cast<double>(m_decimal) / 100);
}
};
// This doesn't require access to the internals of the class, so it can be defined outside the class
std::ostream& operator<<(std::ostream& out, const FixedPoint2& fp)
{
out << static_cast<double>(fp);
return out;
}
int main()
{
FixedPoint2 a{ 34, 56 };
std::cout << static_cast<double>(a) << '\n';
assert(static_cast<double>(a) == 34.56);
FixedPoint2 b{ -2, 8 };
assert(static_cast<double>(b) == -2.08);
FixedPoint2 c{ 2, -8 };
assert(static_cast<double>(c) == -2.08);
FixedPoint2 d{ -2, -8 };
assert(static_cast<double>(d) == -2.08);
FixedPoint2 e{ 0, -5 };
assert(static_cast<double>(e) == -0.05);
FixedPoint2 f{ 0, 10 };
assert(static_cast<double>(f) == 0.1);
return 0;
}
> Step #3
Now let’s handle the case where the fractional portion is out of bounds. We have two reasonable strategies here:
- Clamp the fraction portion (if >99, set to 99).
- Treat overflow as relevant (if >99, reduce by 99 and add 1 to base).
In this exercise, we’ll treat decimal overflow as relevant, as this will be useful in the next step.
The following should run:
#include <cassert>
#include <iostream>
int main()
{
FixedPoint2 a{ 1, 104 };
std::cout << static_cast<double>(a) << '\n';
assert(static_cast<double>(a) == 2.04);
FixedPoint2 b{ 1, -104 };
std::cout << static_cast<double>(b) << '\n';
assert(static_cast<double>(b) == -2.04);
FixedPoint2 c{ -1, 104 };
std::cout << static_cast<double>(c) << '\n';
assert(static_cast<double>(c) == -2.04);
FixedPoint2 d{ -1, -104 };
std::cout << static_cast<double>(d) << '\n';
assert(static_cast<double>(d) == -2.04);
return 0;
}
And produce the output:
2.04
-2.04
-2.04
-2.04
Show Solution
#include <cassert>
#include <cstdint> // for fixed width integers
#include <iostream>
class FixedPoint2
{
private:
std::int16_t m_base{}; // here's our non-fractional part
std::int8_t m_decimal{}; // here's our factional part
public:
FixedPoint2(std::int16_t base = 0, std::int8_t decimal = 0)
: m_base{ base }, m_decimal{ decimal }
{
// If either (or both) of the non-fractional and fractional part of the number are negative, the number should be treated as negative
if (m_base < 0 || m_decimal < 0)
{
// Make sure base is negative
if (m_base > 0)
m_base = -m_base;
// Make sure decimal is negative
if (m_decimal > 0)
m_decimal = -m_decimal;
}
// If decimal is out of bounds (in either direction), adjust the decimal and base
if (m_decimal > 99)
{
m_decimal -= 100;
++m_base;
}
if (m_decimal < -99)
{
m_decimal += 100;
--m_base;
}
}
operator double() const
{
return m_base + (static_cast<double>(m_decimal) / 100);
}
};
// This doesn't require access to the internals of the class, so it can be defined outside the class
std::ostream& operator<<(std::ostream& out, const FixedPoint2& fp)
{
out << static_cast<double>(fp);
return out;
}
int main()
{
FixedPoint2 a{ 1, 104 };
std::cout << static_cast<double>(a) << '\n';
assert(static_cast<double>(a) == 2.04);
FixedPoint2 b{ 1, -104 };
std::cout << static_cast<double>(b) << '\n';
assert(static_cast<double>(b) == -2.04);
FixedPoint2 c{ -1, 104 };
std::cout << static_cast<double>(c) << '\n';
assert(static_cast<double>(c) == -2.04);
FixedPoint2 d{ -1, -104 };
std::cout << static_cast<double>(d) << '\n';
assert(static_cast<double>(d) == -2.04);
return 0;
}
> Step #4
Now add a constructor that takes a double. The follow program should run:
#include <cassert>
#include <iostream>
int main()
{
FixedPoint2 a{ 0.01 };
assert(static_cast<double>(a) == 0.01);
FixedPoint2 b{ -0.01 };
assert(static_cast<double>(b) == -0.01);
FixedPoint2 c{ 1.9 }; // make sure we handle single digit decimal
assert(static_cast<double>(c) == 1.9);
FixedPoint2 d{ 5.01 }; // stored as 5.0099999... so we'll need to round this
assert(static_cast<double>(d) == 5.01);
FixedPoint2 e{ -5.01 }; // stored as -5.0099999... so we'll need to round this
assert(static_cast<double>(e) == -5.01);
// Handle case where the argument's decimal rounds to 100 (need to increase base by 1)
FixedPoint2 f { 106.9978 }; // should be stored with base 107 and decimal 0
assert(static_cast<double>(f) == 107.0);
// Handle case where the argument's decimal rounds to -100 (need to decrease base by 1)
FixedPoint2 g { -106.9978 }; // should be stored with base -107 and decimal 0
assert(static_cast<double>(g) == -107.0);
return 0;
}
Recommendation: This one will be a bit tricky. Do this one in three steps. First, solve for the cases where the double parameter is representable directly (variables a
through c
above). Then, update your code to handle the cases where the double parameter has a rounding error (variables d
& e
). Variables f
and g
should be handled by the overflow handling we added in the prior step.
For all cases: Show Hint
Hint: You can move a digit from the right of the decimal to the left of the decimal by multiplying by 10. Multiply by 100 to move two places.
For variables a
through c
: Show Hint
Hint: You can get the non-fractional part of a double by static casting the double to an integer. To get the fractional part, you can subtract out the base part.
For variables d
& e
: Show Hint
Hint: You can round a number (on the left of the decimal) by using the std::round()
function (included in header <cmath>
), and take the floor of the number (towards zero) using std::trunc()
.
Show Solution
#include <cassert>
#include <cstdint> // for fixed width integers
#include <iostream>
class FixedPoint2
{
private:
std::int16_t m_base{}; // here's our non-fractional part
std::int8_t m_decimal{}; // here's our factional part
public:
FixedPoint2(std::int16_t base = 0, std::int8_t decimal = 0)
: m_base{ base }, m_decimal{ decimal }
{
// If either (or both) of the non-fractional and fractional part of the number are negative, the number should be treated as negative
if (m_base < 0 || m_decimal < 0)
{
// Make sure base is negative
if (m_base > 0)
m_base = -m_base;
// Make sure decimal is negative
if (m_decimal > 0)
m_decimal = -m_decimal;
}
// If decimal is out of bounds (in either direction), adjust the decimal and base
if (m_decimal > 99)
{
m_decimal -= 100;
++m_base;
}
if (m_decimal < -99)
{
m_decimal += 100;
--m_base;
}
}
// We'll delegate to the prior constructor so we don't have to duplicate the negative number and overflow handling logic
FixedPoint2(double d) :
FixedPoint2(
static_cast<std::int16_t>(std::trunc(d)),
static_cast<std::int8_t>(std::round(d * 100) - std::trunc(d) * 100)
)
{
}
operator double() const
{
return m_base + (static_cast<double>(m_decimal) / 100);
}
};
// This doesn't require access to the internals of the class, so it can be defined outside the class
std::ostream& operator<<(std::ostream& out, const FixedPoint2& fp)
{
out << static_cast<double>(fp);
return out;
}
int main()
{
FixedPoint2 a{ 0.01 };
std::cout << a << '\n';
assert(static_cast<double>(a) == 0.01);
FixedPoint2 b{ -0.01 };
assert(static_cast<double>(b) == -0.01);
FixedPoint2 c{ 1.9 }; // make sure we handle single digit decimal
assert(static_cast<double>(c) == 1.9);
FixedPoint2 d{ 5.01 }; // stored as 5.0099999... so we'll need to round this
assert(static_cast<double>(d) == 5.01);
FixedPoint2 e{ -5.01 }; // stored as -5.0099999... so we'll need to round this
assert(static_cast<double>(e) == -5.01);
// Handle case where the argument's decimal rounds to 100 (need to increase base by 1)
FixedPoint2 f { 106.9978 }; // should be stored with base 107 and decimal 0
assert(static_cast<double>(f) == 107.0);
// Handle case where the argument's decimal rounds to -100 (need to decrease base by 1)
FixedPoint2 g { -106.9978 }; // should be stored with base -107 and decimal 0
assert(static_cast<double>(g) == -107.0);
return 0;
}
> Step #5
Overload operator==
, operator>>
, operator-
(unary), and operator+
(binary).
The following program should run:
#include <cassert>
#include <iostream>
int main()
{
assert(FixedPoint2{ 0.75 } == FixedPoint2{ 0.75 }); // Test equality true
assert(!(FixedPoint2{ 0.75 } == FixedPoint2{ 0.76 })); // Test equality false
// Test additional cases -- h/t to reader Sharjeel Safdar for these test cases
assert(FixedPoint2{ 0.75 } + FixedPoint2{ 1.23 } == FixedPoint2{ 1.98 }); // both positive, no decimal overflow
assert(FixedPoint2{ 0.75 } + FixedPoint2{ 1.50 } == FixedPoint2{ 2.25 }); // both positive, with decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ -1.23 } == FixedPoint2{ -1.98 }); // both negative, no decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ -1.50 } == FixedPoint2{ -2.25 }); // both negative, with decimal overflow
assert(FixedPoint2{ 0.75 } + FixedPoint2{ -1.23 } == FixedPoint2{ -0.48 }); // second negative, no decimal overflow
assert(FixedPoint2{ 0.75 } + FixedPoint2{ -1.50 } == FixedPoint2{ -0.75 }); // second negative, possible decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ 1.23 } == FixedPoint2{ 0.48 }); // first negative, no decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ 1.50 } == FixedPoint2{ 0.75 }); // first negative, possible decimal overflow
FixedPoint2 a{ -0.48 };
assert(static_cast<double>(a) == -0.48);
assert(static_cast<double>(-a) == 0.48);
std::cout << "Enter a number: "; // enter 5.678
std::cin >> a;
std::cout << "You entered: " << a << '\n';
assert(static_cast<double>(a) == 5.68);
return 0;
}
Show Hint
Hint: Add your two FixedPoint2
together by leveraging the double cast, adding the results, and converting back to a FixedPoint2
. This elegantly handles overflowing decimals.
Show Hint
Hint: For operator>>
, use your double constructor to create an anonymous object of type FixedPoint2
, and assign it to your FixedPoint2
function parameter.
Show Solution
#include <cassert>
#include <cstdint> // for fixed width integers
#include <iostream>
class FixedPoint2
{
private:
std::int16_t m_base{}; // here's our non-fractional part
std::int8_t m_decimal{}; // here's our factional part
public:
FixedPoint2(std::int16_t base = 0, std::int8_t decimal = 0)
: m_base{ base }, m_decimal{ decimal }
{
// If either (or both) of the non-fractional and fractional part of the number are negative, the number should be treated as negative
if (m_base < 0 || m_decimal < 0)
{
// Make sure base is negative
if (m_base > 0)
m_base = -m_base;
// Make sure decimal is negative
if (m_decimal > 0)
m_decimal = -m_decimal;
}
// If decimal is out of bounds (in either direction), adjust the decimal and base
if (m_decimal > 99)
{
m_decimal -= 100;
++m_base;
}
if (m_decimal < -99)
{
m_decimal += 100;
--m_base;
}
}
FixedPoint2(double d) :
FixedPoint2(
static_cast<std::int16_t>(std::trunc(d)),
static_cast<std::int8_t>(std::round(d * 100) - std::trunc(d) * 100)
)
{
}
operator double() const
{
return m_base + (static_cast<double>(m_decimal) / 100);
}
friend bool operator==(const FixedPoint2& fp1, const FixedPoint2& fp2)
{
return fp1.m_base == fp2.m_base && fp1.m_decimal == fp2.m_decimal;
}
FixedPoint2 operator-() const
{
// We need to cast, because the negative sign (-) converts our
// narrow integers types to int.
return FixedPoint2
{
static_cast<std::int16_t>(-m_base),
static_cast<std::int8_t>(-m_decimal)
};
}
};
// This doesn't require access to the internals of the class, so it can be defined outside the class
std::ostream& operator<<(std::ostream& out, const FixedPoint2& fp)
{
out << static_cast<double>(fp);
return out;
}
std::istream& operator>>(std::istream& in, FixedPoint2& fp)
{
double d{};
in >> d;
fp = FixedPoint2{ d };
return in;
}
FixedPoint2 operator+(const FixedPoint2& fp1, const FixedPoint2& fp2)
{
return FixedPoint2{ static_cast<double>(fp1) + static_cast<double>(fp2) };
}
int main()
{
assert(FixedPoint2{ 0.75 } == FixedPoint2{ 0.75 }); // Test equality true
assert(!(FixedPoint2{ 0.75 } == FixedPoint2{ 0.76 })); // Test equality false
// Test additional cases -- h/t to reader Sharjeel Safdar for these test cases
assert(FixedPoint2{ 0.75 } + FixedPoint2{ 1.23 } == FixedPoint2{ 1.98 }); // both positive, no decimal overflow
assert(FixedPoint2{ 0.75 } + FixedPoint2{ 1.50 } == FixedPoint2{ 2.25 }); // both positive, with decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ -1.23 } == FixedPoint2{ -1.98 }); // both negative, no decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ -1.50 } == FixedPoint2{ -2.25 }); // both negative, with decimal overflow
assert(FixedPoint2{ 0.75 } + FixedPoint2{ -1.23 } == FixedPoint2{ -0.48 }); // second negative, no decimal overflow
assert(FixedPoint2{ 0.75 } + FixedPoint2{ -1.50 } == FixedPoint2{ -0.75 }); // second negative, possible decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ 1.23 } == FixedPoint2{ 0.48 }); // first negative, no decimal overflow
assert(FixedPoint2{ -0.75 } + FixedPoint2{ 1.50 } == FixedPoint2{ 0.75 }); // first negative, possible decimal overflow
FixedPoint2 a{ -0.48 };
assert(static_cast<double>(a) == -0.48);
assert(static_cast<double>(-a) == 0.48);
std::cout << "Enter a number: "; // enter 5.678
std::cin >> a;
std::cout << "You entered: " << a << '\n';
assert(static_cast<double>(a) == 5.68);
return 0;
}